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Finding Approximate Nash Equilibria of Bimatrix Games via Payoff Queries

Published 28 Oct 2013 in cs.GT | (1310.7419v2)

Abstract: We study the deterministic and randomized query complexity of finding approximate equilibria in bimatrix games. We show that the deterministic query complexity of finding an ϵ\epsilon-Nash equilibrium when $\epsilon &lt; \frac{1}{2}$ is Ω(k<sup>2)\Omega(k<sup>2), even in zero-one constant-sum games. In combination with previous results \cite{FGGS13}, this provides a complete characterization of the deterministic query complexity of approximate Nash equilibria. We also study randomized querying algorithms. We give a randomized algorithm for finding a (352+ϵ)(\frac{3 - \sqrt{5}}{2} + \epsilon)-Nash equilibrium using O(klogkϵ<sup>2)O(\frac{k \cdot \log k}{\epsilon<sup>2}) payoff queries, which shows that the 12\frac{1}{2} barrier for deterministic algorithms can be broken by randomization. For well-supported Nash equilibria (WSNE), we first give a randomized algorithm for finding an ϵ\epsilon-WSNE of a zero-sum bimatrix game using O(klogkϵ<sup>4)O(\frac{k \cdot \log k}{\epsilon<sup>4}) payoff queries, and we then use this to obtain a randomized algorithm for finding a (23+ϵ)(\frac{2}{3} + \epsilon)-WSNE in a general bimatrix game using O(klogkϵ<sup>4)O(\frac{k \cdot \log k}{\epsilon<sup>4}) payoff queries. Finally, we initiate the study of lower bounds against randomized algorithms in the context of bimatrix games, by showing that randomized algorithms require Ω(k<sup>2)\Omega(k<sup>2) payoff queries in order to find a 16k\frac{1}{6k}-Nash equilibrium, even in zero-one constant-sum games. In particular, this rules out query-efficient randomized algorithms for finding exact Nash equilibria.

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