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Online Learning with Switching Costs and Other Adaptive Adversaries

Published 18 Feb 2013 in cs.LG and stat.ML | (1302.4387v2)

Abstract: We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is Θ~(T<sup>2/3)\widetilde{\Theta}(T<sup>{2/3}). Interestingly, this rate is significantly worse than the Θ(T)\Theta(\sqrt{T}) rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force Θ~(T<sup>2/3)\widetilde{\Theta}(T<sup>{2/3}) regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.

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