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A Novel Algorithm for Real-time Procedural Generation of Building Floor Plans (1211.5842v1)

Published 26 Nov 2012 in cs.GR

Abstract: Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1]. However, the corridor placement is redesigned to produce floor plans similar to real houses. Moreover, an optimization stage is added to find a corridor placement with the minimum used space, an approach that is designed to mimic the real-life practices to minimize the wasted spaces in the design. The results show very similar floor plans to the ones designed by an architect.

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Authors (2)
  1. Maysam Mirahmadi (2 papers)
  2. Abdallah Shami (78 papers)
Citations (20)

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