Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
110 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Graph Operations on Parity Games and Polynomial-Time Algorithms (1208.1640v1)

Published 8 Aug 2012 in cs.GT and cs.CC

Abstract: Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest priority occurring infinitely often in this infinite play. A motivation for studying parity games comes from the area of formal verification of systems by model checking. Deciding the winner in a parity game is polynomial time equivalent to the model checking problem of the modal mu-calculus. Another strong motivation lies in the fact that the exact complexity of solving parity games is a long-standing open problem, the currently best known algorithm being subexponential. It is known that the problem is in the complexity classes UP and coUP. In this paper we identify restricted classes of digraphs where the problem is solvable in polynomial time, following an approach from structural graph theory. We consider three standard graph operations: the join of two graphs, repeated pasting along vertices, and the addition of a vertex. Given a class C of digraphs on which we can solve parity games in polynomial time, we show that the same holds for the class obtained from C by applying once any of these three operations to its elements. These results provide, in particular, polynomial time algorithms for parity games whose underlying graph is an orientation of a complete graph, a complete bipartite graph, a block graph, or a block-cactus graph. These are classes where the problem was not known to be efficiently solvable. Previous results concerning restricted classes of parity games which are solvable in polynomial time include classes of bounded tree-width, bounded DAG-width, and bounded clique-width. We also prove that recognising the winning regions of a parity game is not easier than computing them from scratch.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Christoph Dittmann (2 papers)
  2. Stephan Kreutzer (39 papers)
  3. Alexandru I. Tomescu (38 papers)
Citations (11)

Summary

We haven't generated a summary for this paper yet.