Revolutionaries and spies: Spy-good and spy-bad graphs
Abstract: We study a game on a graph played by {\it revolutionaries} and {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move, and then each spy has the same option. The revolutionaries win if of them meet at some vertex having no spy (at the end of a round); the spies win if they can avoid this forever. Let denote the minimum number of spies needed to win. To avoid degenerate cases, assume $|V(G)|\ge r-m+1\ge\floor{r/m}\ge 1$. The easy bounds are then $\floor{r/m}\le \sigma(G,m,r)\le r-m+1$. We prove that the lower bound is sharp when has a rooted spanning tree such that every edge of not in joins two vertices having the same parent in . As a consequence, $\sigma(G,m,r)\le\gamma(G)\floor{r/m}$, where is the domination number; this bound is nearly sharp when . For the random graph with constant edge-probability , we obtain constants and $c'$ (depending on and ) such that is near the trivial upper bound when $r<c\ln n$ and at most $c'$ times the trivial lower bound when $r>c'\ln n$. For the hypercube with , we have when , and for at least spies are needed. For complete -partite graphs with partite sets of size at least $2r$, the leading term in is approximately when . For , we have $\sigma(G,2,r)=\bigl\lceil{\frac{\floor{7r/2}-3}5}\bigr\rceil$ and $\sigma(G,3,r)=\floor{r/2}$, and in general .
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