Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 58 tok/s
Gemini 2.5 Pro 52 tok/s Pro
GPT-5 Medium 12 tok/s Pro
GPT-5 High 17 tok/s Pro
GPT-4o 95 tok/s Pro
Kimi K2 179 tok/s Pro
GPT OSS 120B 463 tok/s Pro
Claude Sonnet 4 38 tok/s Pro
2000 character limit reached

Strategy Improvement for Concurrent Safety Games (0804.4530v1)

Published 29 Apr 2008 in cs.GT and cs.LO

Abstract: We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective: stay forever in a set F of states'', and its dual, the reachability objective,reach a set R of states''. We present in this paper a strategy improvement algorithm for computing the value of a concurrent safety game, that is, the maximal probability with which player 1 can enforce the safety objective. The algorithm yields a sequence of player-1 strategies which ensure probabilities of winning that converge monotonically to the value of the safety game. The significance of the result is twofold. First, while strategy improvement algorithms were known for Markov decision processes and turn-based games, as well as for concurrent reachability games, this is the first strategy improvement algorithm for concurrent safety games. Second, and most importantly, the improvement algorithm provides a way to approximate the value of a concurrent safety game from below (the known value-iteration algorithms approximate the value from above). Thus, when used together with value-iteration algorithms, or with strategy improvement algorithms for reachability games, our algorithm leads to the first practical algorithm for computing converging upper and lower bounds for the value of reachability and safety games.

Citations (3)

Summary

We haven't generated a summary for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Lightbulb On Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

Don't miss out on important new AI/ML research

See which papers are being discussed right now on X, Reddit, and more:

“Emergent Mind helps me see which AI papers have caught fire online.”

Philip

Philip

Creator, AI Explained on YouTube